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The best way to learn a programming language is by writing programs. Typically, the first program beginners write is a program called 'Hello World', which simply prints 'Hello World' to your computer screen. Although it is very simple, it contains all the fundamental components C++ programs have:
The left panel above shows the C++ code for this program. The right panel shows the result when the program is executed by a computer. The grey numbers to the left of the panels are line numbers to make discussing programs and researching errors easier. They are not part of the program.
Let's examine this program line by line:
You may have noticed that not all the lines of this program perform actions when the code is executed. There is a line containing a comment (beginning with
The program has been structured in different lines and properly indented, in order to make it easier to understand for the humans reading it. But C++ does not have strict rules on indentation or on how to split instructions in different lines. For example, instead of
We could have written:
all in a single line, and this would have had exactly the same meaning as the preceding code.
In C++, the separation between statements is specified with an ending semicolon (
Now, let's add an additional statement to our first program:
In this case, the program performed two insertions into
The source code could have also been divided into more code lines instead:
And the result would again have been exactly the same as in the previous examples.
Preprocessor directives (those that begin by
In order to refer to the elements in the
The above declaration allows all elements in the
With this in mind, the last example can be rewritten to make unqualified uses of
Both ways of accessing the elements of the
Namespaces are explained in more detail in a later chapter.
Functions in c programming with examples: A function is a block of statements, which is used to perform a specific task. Types: predefined and user-defined. You can use Visual Studio to create Standard C programs. By following the steps in this walkthrough, you can create a project, add a new file to the project, modify the file to add C code, and then compile and run the program by using Visual Studio. You can type your own C program or use one of the sample programs.
The aim of this Get Started series is to teach you how to write a desktop program in C++ using Win32 and COM APIs.
In the first module, you'll learn step-by-step how to create and show a window. Later modules will introduce the Component Object Model (COM), graphics and text, and user input.
For this series, it is assumed that you have a good working knowledge of C++ programming. No previous experience with Windows programming is assumed. If you are new to C++, you can find learning material at the Visual C++ Developer Center. (This resource may not be available in some languages and countries.)
In this section
Topic | Description |
---|---|
Introduction to Windows Programming in C++ | This section describes some of the basic terminology and coding conventions used in Windows programming. |
Module 1. Your First Windows Program | In this module, you will create a simple Windows program that shows a blank window. |
Module 2. Using COM in Your Windows Program | This module introduces the Component Object Model (COM), which underlies many of the modern Windows APIs. |
Module 3. Windows Graphics | This module introduces the Windows graphics architecture, with a focus on Direct2D. |
Module 4. User Input | This module describes mouse and keyboard input. |
Sample Code | Contains links to download the sample code for this series. |
The left panel above shows the C++ code for this program. The right panel shows the result when the program is executed by a computer. The grey numbers to the left of the panels are line numbers to make discussing programs and researching errors easier. They are not part of the program.
Let's examine this program line by line:
- Line 1:
// my first program in C++
- Two slash signs indicate that the rest of the line is a comment inserted by the programmer but which has no effect on the behavior of the program. Programmers use them to include short explanations or observations concerning the code or program. In this case, it is a brief introductory description of the program.
- Line 2:
#include <iostream>
- Lines beginning with a hash sign (
#
) are directives read and interpreted by what is known as the preprocessor. They are special lines interpreted before the compilation of the program itself begins. In this case, the directive#include <iostream>
, instructs the preprocessor to include a section of standard C++ code, known as header iostream, that allows to perform standard input and output operations, such as writing the output of this program (Hello World) to the screen. - Line 3: A blank line.
- Blank lines have no effect on a program. They simply improve readability of the code.
- Line 4:
int main ()
- This line initiates the declaration of a function. Essentially, a function is a group of code statements which are given a name: in this case, this gives the name 'main' to the group of code statements that follow. Functions will be discussed in detail in a later chapter, but essentially, their definition is introduced with a succession of a type (
int
), a name (main
) and a pair of parentheses (()
), optionally including parameters.
The function namedmain
is a special function in all C++ programs; it is the function called when the program is run. The execution of all C++ programs begins with themain
function, regardless of where the function is actually located within the code. - Lines 5 and 7:
{
and}
- The open brace (
{
) at line 5 indicates the beginning ofmain
's function definition, and the closing brace (}
) at line 7, indicates its end. Everything between these braces is the function's body that defines what happens whenmain
is called. All functions use braces to indicate the beginning and end of their definitions. - Line 6:
std::cout << 'Hello World!';
- This line is a C++ statement. A statement is an expression that can actually produce some effect. It is the meat of a program, specifying its actual behavior. Statements are executed in the same order that they appear within a function's body.
This statement has three parts: First,std::cout
, which identifies the standardcharacter output device (usually, this is the computer screen). Second, the insertion operator (<<
), which indicates that what follows is inserted intostd::cout
. Finally, a sentence within quotes ('Hello world!'), is the content inserted into the standard output.
Notice that the statement ends with a semicolon (;
). This character marks the end of the statement, just as the period ends a sentence in English. All C++ statements must end with a semicolon character. One of the most common syntax errors in C++ is forgetting to end a statement with a semicolon.
You may have noticed that not all the lines of this program perform actions when the code is executed. There is a line containing a comment (beginning with
//
). There is a line with a directive for the preprocessor (beginning with #
). There is a line that defines a function (in this case, the main
function). And, finally, a line with a statements ending with a semicolon (the insertion into cout
), which was within the block delimited by the braces ( { }
) of the main
function. The program has been structured in different lines and properly indented, in order to make it easier to understand for the humans reading it. But C++ does not have strict rules on indentation or on how to split instructions in different lines. For example, instead of
We could have written:
all in a single line, and this would have had exactly the same meaning as the preceding code.
In C++, the separation between statements is specified with an ending semicolon (
;
), with the separation into different lines not mattering at all for this purpose. Many statements can be written in a single line, or each statement can be in its own line. The division of code in different lines serves only to make it more legible and schematic for the humans that may read it, but has no effect on the actual behavior of the program.Now, let's add an additional statement to our first program:
In this case, the program performed two insertions into
std::cout
in two different statements. Once again, the separation in different lines of code simply gives greater readability to the program, since main
could have been perfectly valid defined in this way:The source code could have also been divided into more code lines instead:
And the result would again have been exactly the same as in the previous examples.
Preprocessor directives (those that begin by
#
) are out of this general rule since they are not statements. They are lines read and processed by the preprocessor before proper compilation begins. Preprocessor directives must be specified in their own line and, because they are not statements, do not have to end with a semicolon (;
).How To Write A Simple Program In Dev C++
How To Write A Simple C Program In Dev C Download
Using namespace std
If you have seen C++ code before, you may have seencout
being used instead of std::cout
. Both name the same object: the first one uses its unqualified name (cout
), while the second qualifies it directly within the namespacestd
(as std::cout
).cout
is part of the standard library, and all the elements in the standard C++ library are declared within what is called a namespace: the namespace std
.In order to refer to the elements in the
std
namespace a program shall either qualify each and every use of elements of the library (as we have done by prefixing cout
with std::
), or introduce visibility of its components. The most typical way to introduce visibility of these components is by means of using declarations:The above declaration allows all elements in the
std
namespace to be accessed in an unqualified manner (without the std::
prefix).With this in mind, the last example can be rewritten to make unqualified uses of
cout
as:Both ways of accessing the elements of the
std
namespace (explicit qualification and using declarations) are valid in C++ and produce the exact same behavior. For simplicity, and to improve readability, the examples in these tutorials will more often use this latter approach with using declarations, although note that explicit qualification is the only way to guarantee that name collisions never happen.Namespaces are explained in more detail in a later chapter.
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